|
|
| GW News |
GW Updates |
|
|
- Update - Thursday, September 13, 2012
- Update - Thursday, September 6, 2012
- Update - Friday, August 31, 2012
- Update - Thursday, August 30, 2012
- Update - Friday, August 24, 2012
- Update - Monday, August 20, 2012
- Update - Friday, August 17, 2012
- Update - Monday, August 13, 2012
- Update - Thursday, July 26, 2012
- Update - Thursday, July 19, 2012
|
|
| Guild Wars Development and Automation |
| May 16, 2013, 5:00 pm |
|
It's hard to believe that there's been more than eight years of Guild Wars. So much has happened since our release in April of 2005: two additional campaigns, an expansion, two major live story arcs, new festivals, new content, countless new features, and quality-of-life improvements have been added to the game. The change has happened so naturally over time, it's hard to believe how stark the difference is between when the game first launched and how it stands on the live servers now.
Over time, our focus has shifted to updates that not only help maintain Guild Wars but help the game maintain itself. With this focus in mind, we'll no longer be releasing any new content for the live game except in support of automation. Our goal is to get the game to a place where it can continue to run and be available to all of our fans. We have a lot of love for Guild Wars?it's the game that made us what we are today?and we want to continue sharing it with everyone!
I want to make sure that players correctly understand our intentions behind these changes and the overall push for automation. As I've said, we want the game to be in a place where it's able to take care of itself. While we will not be producing new content, the Live Team will still be around to perform critical fixes for crashes or other serious issues. We want to support the players who made us successful by ensuring the game provides the best service possible without constant supervision and attention. Reducing the need for manual intervention makes it easier for us to keep Guild Wars running in the years to come.
Coming Changes
The first change is to our Automated Tournament System. Contrary to what the name might lead you to expect, it has not, in fact, been entirely automated. Guilds that won or placed in the Monthly Automated Tournaments would have to wait for one of the Live Team staff members to sync up with them in game, temporarily join their guild, assign the proper cape trim, and move on. The same held true for removing temporary trims that were only available for one month.
Recently, we amended distribution so that only the top guild participating in the MAT received the permanent gold trim, and other trims (including several new colors) could be purchased by saving up your winnings from placing in tournaments. There are two reasons that we made this change: the first was to adjust to the number of rewards being distributed relative to the number of players taking advantage of the ATs. Handing out many trims when there are fewer guilds in attendance ultimately devalues the trims themselves, and there isn't as much drive to be number one. The second reason is that this lets us better automate the system; the number one guild will automatically get their trim, without having to wait.
While we're on the subject of the Automated Tournaments, we'll also be adding another feature to help it live up to its namesake: map rotation will now also be automated. As with cape trims, this means you'll no longer have to wait for the new map selections to be decided upon and implemented. As soon as the list is needed, it will already be there. The selection of maps for the entire year's rotation will be created using the same algorithm that we've run by hand up until this point. That rotation will then be used for the years to come. Because the process to get to this point was largely the same, there should be no noticeable difference from a player's perspective except for improved timeliness of the rotation.
Next, we'll be making some changes to our weekend events. Specifically, these won't just be weekend events anymore, they'll run for an entire week on a completely automated schedule. This will be an incredible boon to folks who are still working on finishing out titles for their Hall of Monuments, as they'll no longer be constrained to packing as much play time as possible into just the weekend. Now everyone will have five extra days to take advantage of these bonuses.
You've already seen changes to support automation rolled out to our festival content, but to recap, major festivals now use tokens that players can redeem for one of the special items the event offers. Players are only allowed to choose one, but the choice allows newer players a chance to get items they otherwise never would have been able to and allows longtime players the opportunity to complete their collections. We'll be making changes along these lines to our remaining celebrations, so that the entire year's worth of festivals will run seamlessly.
In conjunction with this, we've also changed the distribution of birthday presents. Characters celebrating eight or more years in Tyria now get a token that they can then trade in for one of the gift boxes from any of the previous years. The distribution rates for the miniatures remain the same, but players can now target their favorite era every time a new year rolls around.
With these changes, Guild Wars will be more streamlined and self-supporting than ever, traits that will enable the game to be enjoyed for years to come.
|
 |
|
| Join Our Eighth Anniversary Celebration! |
| April 18, 2013, 4:00 pm |
|
Eight years of Guild Wars and the party won't stop! From noon Pacific (-7 GMT) on April 22nd till noon on April 29th, you can join the games in Shing Jea Boardwalk, Dragon Arena, and the Rollerbeetle Races. For those out in the field, Birthday Cupcakes and many other special items will drop throughout the event. In addition, characters turning eight years old will receive a birthday voucher, exchangeable for the gift of their choice. Strap on your party hats, unpack your fireworks, and get ready to celebrate! For more information, visit the anniversary page.
|
 |
|
| Join Our Eighth Anniversary Celebration! |
| April 18, 2013, 4:00 pm |
|
Eight years of Guild Wars and the party won't stop! From noon Pacific (-7 GMT) on April 22nd till noon on April 29th, you can join the games in Shing Jea Boardwalk, Dragon Arena, and the Rollerbeetle Races. For those out in the field, Birthday Cupcakes and many other special items will drop throughout the event. In addition, characters turning eight years old will receive a birthday voucher, exchangeable for the gift of their choice. Strap on your party hats, unpack your fireworks, and get ready to celebrate! For more information, visit the anniversary page.
|
 |
|
| Upcoming Guild versus Guild changes |
| January 31, 2013, 3:00 pm |
|
With the annual battle between Grenth and Dwayna fading into the past, it seems not even Balthazar?s domain is untouched by spring cleaning. Prepare for a batch of updates to Guild Battles through February and March. These changes will offer more people a chance to participate and achieve while giving the best guilds new options for customization.
Most immediately, Balthazar is retiring the engravers and hiring tailors. February is the last chance to get your guild name on a trophy. Winners of future MATs will still show up in Tolkano's reports, but the 2013 trophy will be moved to the display dais in March, and Tolkano will step to the center of the Great Temple of Balthazar. While battling for this chance at inscribed glory, more guilds will be able to work on their Champion title, as we?re easing the rating requirement from 1200 to 1050.
Also starting in February, we?re adding new ways for guilds to acquire cape trims through tournament participation. Instead of earning temporary bronze or silver trims through the MAT, guild leaders with enough Tournament Reward Points can speak with Tolkano to trade those points for the permanent trim of their choice from a variety of new and stylish colors. Permanent gold trim will still be awarded exclusively to the winner of each month?s tournament; it will overwrite any previously purchased trim color.
The Monthly Automated Tournaments are shifting to the third weekend of the month. This will naturally avoid most major holidays and allow players to determine the date of the MAT without waiting for Tolkano to announce it. Though we?re keeping the current Daily AT rotation for now, we?re working toward implementing a 21-hour rotation, ensuring a few things: times will vary more on adjacent days, a tournament will fall on each hour of the day once per week, and times will naturally be static from one week to the next.
Finally, we?ve seen the market has been hard on those seeking Celestial Sigils. If you?re not having luck with the local trader or The Hall of Heroes, you can now get the occasional drop from a Zaishen Strongbox. Alternately, Jessie Llam will trade them for Gold Zaishen Coins. You can always count on the Zaishen to fill a need, particularly if it gets more people in the battle.
|
 |
|
| Upcoming Guild versus Guild changes |
| January 31, 2013, 3:00 pm |
|
With the annual battle between Grenth and Dwayna fading into the past, it seems not even Balthazar?s domain is untouched by spring cleaning. Prepare for a batch of updates to Guild Battles through February and March. These changes will offer more people a chance to participate and achieve while giving the best guilds new options for customization.
Most immediately, Balthazar is retiring the engravers and hiring tailors. February is the last chance to get your guild name on a trophy. Winners of future MATs will still show up in Tolkano's reports, but the 2013 trophy will be moved to the display dais in March, and Tolkano will step to the center of the Great Temple of Balthazar. While battling for this chance at inscribed glory, more guilds will be able to work on their Champion title, as we?re easing the rating requirement from 1200 to 1050.
Also starting in February, we?re adding new ways for guilds to acquire cape trims through tournament participation. Instead of earning temporary bronze or silver trims through the MAT, guild leaders with enough Tournament Reward Points can speak with Tolkano to trade those points for the permanent trim of their choice from a variety of new and stylish colors. Permanent gold trim will still be awarded exclusively to the winner of each month?s tournament; it will overwrite any previously purchased trim color.
The Monthly Automated Tournaments are shifting to the third weekend of the month. This will naturally avoid most major holidays and allow players to determine the date of the MAT without waiting for Tolkano to announce it. Though we?re keeping the current Daily AT rotation for now, we?re working toward implementing a 21-hour rotation, ensuring a few things: times will vary more on adjacent days, a tournament will fall on each hour of the day once per week, and times will naturally be static from one week to the next.
Finally, we?ve seen the market has been hard on those seeking Celestial Sigils. If you?re not having luck with the local trader or The Hall of Heroes, you can now get the occasional drop from a Zaishen Strongbox. Alternately, Jessie Llam will trade them for Gold Zaishen Coins. You can always count on the Zaishen to fill a need, particularly if it gets more people in the battle.
|
 |
|
| Canthan New Year is almost here! |
| January 24, 2013, 12:00 pm |
|
Check out the Canthan New Year Festival and explore all of the fun activities we have planned. This year, the festival will be extended to a full week, beginning on Thursday, January 31 at noon Pacific (GMT -8) and ending on Thursday, February 7 at noon Pacific (GMT -8). The event will culminate on Wednesday, February 6 with the traditional festivities in Shing Jea Monastery.
The adjustments to Canthan New Year mark the beginning of a few time and schedule changes to Guild Wars in-game events. Specifically, all major events will be extended to run for a week or longer, and they will be put on a fixed schedule. In some cases this will shift when event finales happen, but highly anticipated events like Halloween and Wintersday already fall on the same date annually and therefore won?t change. Looking to the future, you will be able to enjoy events for longer and can plan to attend without wondering when the events will occur.
|
 |
|
| Wintersday is Coming! |
| December 7, 2012, 12:00 pm |
|
We?ve got loads of holiday quests, fun activities, and special rewards planned this year! The festivities run from December 13, 2012 through January 2, 2013. Find out more at our Guild Wars Wintersday event page!
|
 |
|
| Halloween is Coming! |
| October 18, 2012, 4:00 pm |
|
Halloween is coming to Guild Wars on October 19. This means 13 days of mischief and mayhem in Tyria, courtesy of Mad King Thorn and his Lunatic Court! The Halloween festival starts on Fridaday, October 19, at noon Pacific daylight time (-7 GMT) and runs until November 2nd at 1 a.m. Pacific daylight time (-7 GMT). This year you?ll again be able to dress up in the Halloween-themed costumes and enjoy the festive events! Monsters will drop their usual festive items and you?ll also be able to obtain one of the festival hats of past thanks to the popular Festival Hat NPCs in Lion?s Arch and Kamadan. And there are other treats! Once more, Mad King Thorn will appear on October 31st to entertain you... or be entertained! Head over to the Halloween 2012 page for all the details!
|
 |
|
| Update - Thursday, September 13, 2012 |
| September 13, 2012, 4:00 pm |
|
Elementalist Skill Balance
For more information on these changes, please see the Developer Updates page.
Terminology
- The exhaustion mechanic is now referred to as "Overcast."
Air Magic
- Arc Lightning: increased casting time to 1.5 seconds; increased recharge to 8 seconds; changed functionality to: "Target foe is struck for 5...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...85 lightning damage. Damage from Arch Lightning has 25% armor penetration."
- Chilling Winds: reduced hex duration to 10 seconds; increased damage to 30...60 cold damage; now hexes adjacent foes.
- Glimmering Mark: increased recharge to 15 seconds.
- Glyph of Swiftness: increased number of affected spells to 1...5.
- Gust: increased cost to 10 Energy.
- Lightning Hammer: now applies Cracked Armor for 5...20 seconds.
- Lightning Hammer (PvP): split for PvP.
- Lightning Javelin: increased recharge to 5 seconds; added the following functionality: "Lightning Javelin strikes all foes between you and your target."
- Lightning Orb: no longer applies Cracked Armor.
- Lightning Orb (PvP): removed from the game; the funcionality of this skill is now the same in PvP and PvE.
- Lightning Strike: changed type to hex spell; changed functionality to: "Strike target foe for 5...50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5...50 lightning damage."
- Lightning Touch: changed functionality to: "Target touched foe and all adjacent foes are struck for 5...60 lightning damage, are Blinded for 1...4 seconds, and have Cracked Armor for 1...8 seconds. This skill has 25% armor penetration."
- Shell Shock: reduced lightning damage to 10...30; added the following functionality: "If you are Overcast, this spell strikes adjacent foes."
- Shock Arrow: changed condition for Energy gain to "strikes a foe with cracked armor."
- Teinai's Wind: increased casting time to 1 second; changed functionality to: "Target foe and all adjacent foes take 10...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...80 damage and are interrupted."
- Windborne Speed: increased duration to 5...13.
- Whirlwind: increased damage to 15...75; added the following functionality: "If you are Overcast, this spell strikes nearby instead of adjacent."
Earth Magic
- Aftershock: increased radius to nearby.
- Ash Blast: changed type to hex spell; increased recharge to 15 seconds; changed functionality to: "Target and adjacent foes are struck for 35...65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20...75% chance to miss with attacks."
- Crystal Wave: reduced recharge to 15 seconds; reduced damage to 10...70; added the following functionality: "Each condition removed deals 5...15 damage."
- Earthen Shackles: changed functionality to: "For 5...20 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5...20 seconds."
- Glowstone: reduced casting time to 3/4 second.
- Iron Mist: changed type to enchantment spell; reduced casting time to 1 second; reduced recharge to 20 seconds; changed functionality to: "For 8...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points."
- Magnetic Aura: increased cost to 10 Energy; increased casting time to 1 second; reduced recharge to 12 seconds; changed functionality to: "For 1...5 seconds, you block the next attack against you and deal 10...50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted."
- Magnetic Surge: changed type to enchantment spell; reduced casting time to 1.5 seconds; changed functionality to: "Target foe takes 15...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...5 seconds to block the next attack against them."
- Stone Daggers: added the following functionality: "If you are Overcast, each projectile inflicts Bleeding for 1...5 seconds."
- Stone Sheath: increased cost to 10 Energy.
- Teinai's Crystals: reduced cost to 5 Energy; increased casting time to 1 second; reduced recharge to 8 seconds; changed functionality to: "Target foe takes 20...40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20...40 damage, and nearby foes also suffer Cracked Armor for 5...15 seconds."
Fire Magic
- Bed of Coals: reduced duration to 5 seconds; reduced radius to adjacent; reduced recharge to 15 seconds; the Bed of Coals is now created at target foe's location.
- Breath of Fire: reduced recharge to 10 seconds; now causes 10 points of Overcast.
- Burning Speed: increased duration to 7 seconds.
- Elemental Flame: changed type to enchantment spell; increased cost to 10 Energy; increased recharge to 30 seconds; changed functionality to: "For 10...35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 3...5 seconds."
- Elemental Flame (PvP): split for PvP; reduced Burning duration to 1...2 seconds; reduced enchantment duration to 5...20 seconds.
- Fire Storm: reduced recharge to 20 seconds.
- Flare: added the following functionality: "If you are Overcast, Flare hits adjacent foes as well."
- Incendiary Bonds: reduced cost to 10 Energy; reduced casting time to 1 second; reduced recharge to 7 seconds; now causes 5 points of Overcast; added the following functionality: "Activates early if target foe dies."
- Lava Font: reduced casting time to 1.5 seconds; added the following functionality: "If you are Overcast, this spell strikes nearby foes instead of adjacent ones."
- Phoenix: reduced casting time to 1.5 seconds; reduced recharge to 7 seconds; change functionality to: "A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10...60 fire damage. If you are Overcast, allies in the blast radius are healed for 20...80 Health."
- Searing Heat: reduced recharge to 25 seconds.
- Smoldering Embers: reduced casting time to 1.5; changed functionality to: "Target foe is struck for 10...70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5...25 additional fire damage each second."
- Teinai's Heat: changed type to ward spell; reduced casting time to 1 second; reduced recharge to 20 seconds; changed functionality to: "Place a ward of Teinai's Heat at your location for 10...15 seconds. Foes within the ward suffer 2...5 Health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds."
Water Magic
- Ice Spear: added the following functionality: "If you are Overcast, you gain +1..4 Health regeneration for 5 seconds."
- Icy Prism: increased recharge to 5 seconds; now causes 5 points of Overcast; changed functionality to: "Target foe is struck for 15...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15...75 cold damage to all other nearby foes.
- Mirror of Ice: increased recharge to 15 seconds.
- Rust: added the following functionality: "If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...10 seconds."
- Slippery Ground: reduced recharge to 10 seconds; now knocks down foes adjacent to your target.
- Slippery Ground (PvP): split for PvP.
- Steam: increased damage to 20...60.
- Swirling Aura: reduced recharge to 15 seconds; changed functionality to: "For 5 seconds, you are enchanted with Swirling Aura and have +1...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted."
- Teinai's Prison: reduced casting time to 1 second; reduced recharge to 15 seconds; changed functionality to: "For 1...6 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...9 Health degeneration."
- Vapor Blade: reduced cost to 10 Energy; reduced casting time to 1.5 seconds; now causes 5 points of Overcast.
Other
- Intensity: increased radius to include all foes in the area; increased damage percentage to 60...70%.
Bug Fixes
- Fixed a bug that caused Glimmering Mark to fail to apply Blindness on adjacent foes.
|
 |
|
| Update - Thursday, September 6, 2012 |
| September 6, 2012, 4:00 pm |
Automated Tournaments
- Updated the 2012 Automated Tournament Series Trophy in the Great Temple of Balthazar.
- Updated the Automated Tournament map rotation.
|
 |
|
|
Guild Wars is a trademark of NCsoft Corporation. Copyright © NCsoft Corporation. All right reserved.
© 2004 ArenaNet, Inc. All content of this website is copyright ArenaNet, a wholly-owned subsidiary of NCsoft Corporation.
All rights reserved. ArenaNet, Arena.net and the ArenaNet logo, as well
as Guild Wars, are trademarks or registered trademarks of NCsoft
Corporation.
All other trademarks are the property of their respective owners.
Gamers411.net CMS v1.0 [ Generated in: 0.195 sec(s) ][ 17 queries used ] |
|